I also fixed the graphical corruption that is triggered by one of the test BSPs. It now drops to the console instead of crashing for most of the test BSPs provided at that reference. There were some that I couldn't get working, due to some structural differences in Q2Pro I couldn't replicate in this patch (its integrated renderer and unified BSP loading). I had to add some of them into both ref_gl and ref_soft. It took me a while, but I was able to get most of the Q2Pro BSP loading fixes implemented without any structural changes. This is pretty much a release candidate, so please test the hell out of this. The occasional long startup times and missing audio in intermissions have been fixed. I also hid video modes below 640x480 in the video menu, as nobody uses those anymore. Also included are patched versions of the Rogue and Xatrix DLLs to fix errors with loading saves. This one includes refsoft.dll mainly to change the default software video mode (640x480). Ive been working on a 3.24 patch the last few days, which is a follow-up to my 3.23 unofficial patch. This one includes ref_soft.dll mainly to change the default software video mode (640x480). Quake 2 General Forums - Dedicated To The Creation Of New Quake 2 Maps. The engine is also open source with modern multi-platform ports available it is recommended to use one of the numerous Source ports on modern system. Like the original Quake.Along with active modding community. Right click the sound icon in the system tray and make sure the TV is set to default. Quake II is a singleplayer and multiplayer first-person action and shooter game in the Quake series. Right click 'Intel Display Audio' or something like that and uninstall. Expand 'Sound, video and game controllers' 3. Tip: Press Ctrl+F / Cmd+F to enter and exit the Magic Windows fullscreen mode. If you need assistance working out what field of view you should be using at your resolution, you can use the Field Of View Calculator on the Widescreen Gaming Forums to work it out for you.I've got a second test build ready. Plug the HDMI in and go to device manager (right click start -> device manager) 2. Magic Studio: Real-time music visualizer and high-quality music video. Then, find this line:Ĭhange this to the FOV (in degrees) that you want, save your configuration file, and run the game. Set this to "0" to disable the FOV auto-adjust. If you find after making these changes that your field of view is weird or not how you'd like it, find the following lines to adjust your FOV: Set this to "-1" to enable your custom resolution. This is the line that defines which built in resolution option is active. Be careful not to get these the wrong way around. You can set vidfullscreen 2 or choose switch resolution in the menu to force the old behavior, Quake II will (at least try to) switch into the selected resolution. For example, if you want to use 1920x1080, set r_customheight to "1080" and r_customwidth to "1920". Set r_customheight "xxxx" set r_customwidth "xxxx"Ĭhange these two lines (the xxxx) to define the resolution you wish to run at. Add quake mode setting per the documentation - tried both entries - quick and long. Edit the new settings.json file - no quake mode found. Showing 1 - 6 of 6 comments Butane 7:58am ALT+ENTER 1 TMAC Blade 8:22am Originally posted by Butane: ALT+ENTER doesn't work. Inside your Quake 2 folder in the "baseq2" folder, edit the file kmq2config.cfg and find the following lines: Removed existing settings.json file to force create update to the new terminal release. The game launched for the first time in full screen but when I went to change the graphics options the game stck to windowed mode. This will require editing the games configuration files.įirst of all, you need to make sure the configuration files exist - this is done by starting each game (and each expansion if you have any) at least once, and then exiting. To set a widescreen resolution, you will need to manually define a custom resolution for the game to run at.
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